Overwatch Is Bringing In Some Nerfs

Its seems that Blizzard has decided to nerf some of the characters and make some changes to the experience of the game. The first nerf we are gonna cover is the changes that are coming to the games character Roadhog.

Roadhog’s hook will now only pull characters in front of him instead of straight to him. He can no longer pull characters through walls and from around corners. You also can no longer use this hook to throw players off the cliff. Blizzard says ” The hook should now feel more consisten for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.”

They also did a slight nerf to the character D. Va. They where only slight updates that should make the game feel more consistent. The first change to D. Va is that she is loosing 200 armor but she is gaining 200 health points. Next thing they are doing is increases the amount of bullets that she fires per shot, which is up to 11 instead of 8. At the cost of this they decided to slightly drop the amount of damage her gun does ,which is now 2 instead of 3. The patch note states “D. Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets, such as Reaper.” They then continue to say “The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.”

I would like to thank Game Spot for helping me find information on this information on Blizzards soon to com upadate. What do you guys think, will this update make things an overall better experience or do you think they should have left things alone?